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Moritz-Elisabeth Gromek

Photographer, techartist, student & audiophile

Hi, I am Moritz-Elisabeth. I was born near Vienna in 2006 and I am currently attending the fifth grade at the Gamedesign departement of the HTL Spengergasse, located in Vienna.


Audio and VFX are my favourite aspects of game development. I am currently focusing my attention on advancing my skills in these areas. I discovered my passion for audio while working on The Abyss, an immersive 3d first-person game, and my interest in VFX while creating a tracking shot of an abandoned mine.


The project I'm currently working on the most is this website and the amazing 2.5D puzzle game Cuboid!


I am also interested in PC hardware. I build new gaming PCs and repair, clean, and upgrade old systems and laptops.


Over the past three years, I have developed a keen interest in photography, which has been my hobby for as long as I can remember. I love the freedom photography gives me. Capturing scenes and emotions is a wonderful thing to do.
I am in awe of nature and strive to capture its beauty in all its forms.

Socials / links:


Photo­graphy


Games

Cuboid Logo

Release Trailer:

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Gameplay Trailer:

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Download:


Links:

Core Fantasy:

An evil geometry wizard has turned you into a cube! To free yourself from his clutches you have to escape from his magical castle. The scatterbrained madman has also put some crumbling puzzle rooms in your way.Solve all puzzles and be free!


Core Experience:

The player has to plan his movements carefully to escape the room and adapt said plan to the movement of enemies that try to block their way.


Made With:


Additional Info


  • Avaiable for Windows and Mac
  • Suitable for all ages
  • 13 levels to explore and solve
  • Supports keyboards and gamepads
  • Released in March 2025

Age Rating


Screenshots


Team

Moelgro (Me)


  • Team Coordination
  • Sponsoring and Partnership Management
  • Public Relations Coordination
  • Web Development
  • Game Trailer Editor
  • Graphic Design
  • Game Design
  • Audio and Sound Design

Adam Kreiner


  • Game Design
  • Level Design
  • Music

Emil Weiss


  • Programming
  • Tool Developer
  • Gameplay Animations

Alwin Zitek


  • 3D and VFX Artist
  • 3D Animation

Sponsors & Partners


The Abyss

The Stranded Space Cadet

Gameplay Trailer


Info:

Workingtime: +200h (April-June 2023)

Plattform: Windows


Core Fantasy & Experience

You, a lonely astronaut, have just crashed on an unknown planet.
To survive, one has to explore the unpleasant and dead environment while collecting items to be able to repair your spaceship and finally leave this dead planet where you nearly ended.


Technical Informations

The Abyss is made in Unity URP. Audiokinetic Wwise was a great tool to take the game audio to a new level, immersing the player even more. Using Wwise and other applications allowed me to expand my knowledge of industry standards and of course audio.


Credits

All visuals, code, the sound design, and most of the audio recordings were created and implemented by myself within the specified work time.
Main menu music kindly provided by Bertl Mütter.


April - June 2023


Level Design

Freight Yard

Linear Greyboxed Level Concept | October 2024

To be able to see this element (e.g. a video):

Updated trailer coming soon...



Linear Level Concept - Factory

December 2022

3D Scenes

Abandoned mine

Workingtime: ~30h [Two Weeks, December 2022]

Soundtrack: Concrete burying (From “Chernobyl” TV Series Soundtrack) by Hildur Guðnadóttir.

My first project in which I embedded my feelings and really started to think about atmosphere, mood and structure. The following, even larger project was The Abyss, but this tracking shot was the beginning of my interest in techart as general.


My goal was to create a world that is uncomfortable but full of energy, and above all, to try out how I can realize something and, generally, how I can get from my ideas and emotions to something that others can also perceive.


The Abyss is somewhat a sequel to this tracking shot.


All visuals & 3D objects are made by myself in Autodesk Maya and textured in Adobe Substance Painter 3D. Joined together in Unity with additional particle and other visual effects.



3D Objects

Wheelbarrow

~ 1h speed build ~

September 2024

Made with Autodesk Maya 2023


Medieval Well

~ 1.5h speed build ~

September 2024

Made with Autodesk Maya 2023 & Adobe Photoshop


Futuristic Pistol Concept

April 2024

Made with Autodesk Maya 2023


Nuclear Reactor

January 2024

Made with Autodesk Maya 2023


Post-apocalyptic Knife

October 2023

Made with Autodesk Maya 2023 & Adobe Substance Painter 3D


Character Design

Workingtime: ~25h (April - June 2023)

Sculptured in Z-Brush 2023, retopology made in Autodesk Maya 2023 & textured in Adobe Substance Painter 3D


Spaceship

April 2023

Made with Autodesk Maya 2020 & Adobe Substance Painter 3D


Humanoid Ear

March 2023

In-Unity screenshot:


Info:



Sculptured in Z-Brush 2023.

Retopo: Autodesk Maya (Quad Draw Tool) -> 707 Faces

Textured in Adobe Substance Painter 3D.


NYC Citytile

October 2022


Audio & Sound

Dune Power Shield Audio Dub

May 2024

made within 15min in reaper.


Organ Concerto

December 2023

Composed by me. Made in reaper with the Spitfire Audio LABS Pipe Organ plugin.


Overwatch Roadhog Audio Dub

December 2021

Made in reaper with provided sounds.






Website made by Moritz-Elisabeth Gromek